- This is part of a series, along with the prior Group Preference Discovery: a parable of choosing movies, and Trust and Other Elements of Collaboration.
In the previous posts' parable and examination on trust and collaboration, the group was always two or more intelligent agents. An interesting angle to think about is to recast those person-vs-person games into a person-vs-nature story, from which we might learn that intelligence cannot figure out the world without assuming by charity that nature must be out to help it (rather than out to harm it).
This post is extremely speculative, but is an interesting thought experiment, one might say.
Consider, if an animal acts in the world only to get feedback in the form of a veto vs no-veto, as in the form of die or not-die, well that at first seems like how evolution works but it ignores a lot of information the animal receives from nature beyond die-or-not.
After all, there's no a priori reason why an animal should think that walking off a ledge should kill it, and yet it learns not to along with lots of other stuff to do or not do. Not all of that is encoded genetically via evolution: certainly the appearance of every ledge or hilltop or predator can't all be encoded into DNA. Some basics are, of course, but much is learned once born. How does it learn it if the only feedback it can ever get is die-or-not?